Wednesday, November 7, 2012

Week Two



This week our group realized that our game is severely lacking in a meaningful game mechanic. In the original proposal, the game was described as a “race to the finish.” This concept has been troublesome due to the fact that games with this goal generally are very reliant on dice and employ very little skill. Most of our discussion this week was focused around trying to remedy this situation by either changing the mechanic as a whole or by implementing a feature that increases the players input. One proposed idea for a feature that would fulfill this requirement was the addition of an item system that either benefited the user or was detrimental to another player. Still, even with many ideas proposed, we have not completely decided on a proper mechanic and will be working on this the next time we meet.
                Another feature of the game that we discussed this week is the structure of the board. In keeping with the Donkey Kong theme we have decided that the board should reflect the various levels in the Donkey Kong game. The exact structure of our game is not completely decided however, because we want the games mechanics to flow flawlessly with the board. Since we do not have a concrete game mechanic in place, the details of the board design must wait.
                 Finally, this week was important in that we organized various forms of communication within the group. Numbers were distributed and a Facebook page was created that we will use in the future when trying to make changes without the group being gathered.  

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