This week our group realized that our game is severely
lacking in a meaningful game mechanic. In the original proposal, the game was described
as a “race to the finish.” This concept has been troublesome due to the fact
that games with this goal generally are very reliant on dice and employ very
little skill. Most of our discussion this week was focused around trying to
remedy this situation by either changing the mechanic as a whole or by implementing
a feature that increases the players input. One proposed idea for a feature
that would fulfill this requirement was the addition of an item system that
either benefited the user or was detrimental to another player. Still, even
with many ideas proposed, we have not completely decided on a proper mechanic
and will be working on this the next time we meet.
Another
feature of the game that we discussed this week is the structure of the board.
In keeping with the Donkey Kong theme we have decided that the board should
reflect the various levels in the Donkey Kong game. The exact structure of our
game is not completely decided however, because we want the games mechanics to
flow flawlessly with the board. Since we do not have a concrete game mechanic
in place, the details of the board design must wait.
Finally, this week was important in that we
organized various forms of communication within the group. Numbers were
distributed and a Facebook page was created that we will use in the future when
trying to make changes without the group being gathered.
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