Tuesday, December 11, 2012

Final Blog Post



This week, we played our classmates’ games and provided feedback. This experience allowed our group to see how our game’s progress came along in comparison to those of other groups. We also gained compliments and criticisms which helped further develop the game.  Because we shared a similar concept to the actual game of Donkey Kong, many players found our game enjoyable and easy to play. The comments we received helped us improvise on the rules and structure of the game. We decided that each player will begin the game with three tiles. For every round, each person takes a tile from the pile. Players roll the die and their turn from this point is determined by the die roll. The die used is a Korean die consisting of four pieces, each with two sides. When the side with words faces up, players can build; when the blank side faces up, players can move. One of the four die has a symbol on the blank side. When this side shows up, players earn coins. A three of a kind roll allows the player to roll again for an event character. It may also allow players to take away an event character.

Each character has different powers

Bullet Bill - Everyone loses their top row except for the player
Shy guy - Inhibits building of angled pieces while in play 
Koopa - Inhibits building of flat pieces while in play 
Bomb-Omb - After three turns, destroys three pieces of row of board if not removed
Para-Goomba - Cannot acquire coins while in play 
Lakitu - Player may roll coin die again if roll is unsuccessful.  

The basic goal for the game did not change. The first player to build to the top row of the board and also move his/her character to that piece is the winner. This week was crucial for our group in the sense that we were able to finalize many parts of our game. By reinforcing the faulty factors of DK's Reprisal, our group had a successful turnout.

Tuesday, December 4, 2012

Week 3

This week we tried to iron out some of our games core mechanics.  We tested out Korean dice in our game which we found to be an effective way to move our game forward.  We also decided that our board game would stray from the norm by allowing players to build their own game boards and try to get to the finish before the other players.  We struggled to come up with a way for the players to build their own way to the finish, but I think that after some work we came up with a solution. Each player will have their own game board and there will be slots for where you can build up to the top of the board.  The player that gets to the top of the board and fights DK first is the player that wins the game.  There are mechanisms that we have put in that allow players to interact with other players by destroying levels they have built or by slowing down their movement around the board.  These mechanisms are mainly in the form of items that are sold in an item shop that we created.  The item shop allows players to purchase items that are found in popular Mario video games that can hinder the movement of the other players.  We are certainly coming together as a group as our game develops and gets closer to completion.  We have used the internet to connect and share ideas and will continue to meet online and in person in order to complete our game and make it as playable and enjoyable as possible.